We Should Not Settle on What 'Game of the Year' Means
The challenge of discovering new games remains the video game sector's biggest fundamental issue. Despite the anxiety-inducing era of company mergers, growing profit expectations, workforce challenges, broad adoption of AI, digital marketplace changes, shifting generational tastes, progress often comes back to the mysterious power of "achieving recognition."
That's why my interest has grown in "accolades" than ever.
Having just some weeks left in 2025, we're deeply in annual gaming awards season, a period where the minority of players not playing identical six no-cost action games weekly tackle their unplayed games, debate development quality, and realize that they as well won't get all releases. Expect comprehensive top game rankings, and we'll get "you missed!" reactions to these rankings. A player general agreement selected by journalists, streamers, and enthusiasts will be announced at industry event. (Creators participate next year at the DICE Awards and GDC Awards.)
This entire recognition is in entertainment — there are no right or wrong answers when naming the greatest titles of the year — but the significance seem greater. Any vote selected for a "game of the year", either for the grand GOTY prize or "Best Puzzle Game" in community-selected recognitions, opens a door for significant recognition. A mid-sized adventure that flew under the radar at debut may surprisingly attract attention by being associated with more recognizable (i.e. heavily marketed) big boys. Once last year's Neva appeared in the running for an honor, It's certain for a fact that tons of gamers suddenly sought to read a review of Neva.
Conventionally, the GOTY machine has created limited space for the breadth of titles released each year. The challenge to overcome to consider all seems like a monumental effort; nearly eighteen thousand titles came out on digital platform in last year, while just seventy-four games — from new releases and ongoing games to mobile and VR specialized games — were included across industry event selections. When mainstream appeal, conversation, and digital availability influence what gamers choose each year, it's completely no way for the structure of accolades to adequately recognize the entire year of games. Still, potential exists for enhancement, assuming we acknowledge it matters.
The Expected Nature of Industry Recognition
Recently, prominent gaming honors, one of video games' longest-running honor shows, revealed its contenders. Although the selection for GOTY proper happens early next month, you can already see the direction: The current selections created space for appropriate nominees — massive titles that received recognition for polish and scale, hit indies received with blockbuster-level excitement — but in a wide range of categories, we see a evident focus of recurring games. Across the vast sea of creative expression and play styles, the "Best Visual Design" creates space for several exploration-focused titles located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was creating a future GOTY ideally," one writer wrote in a social media post I'm still chuckling over, "it would be a Sony exploration role-playing game with strategic battle systems, party dynamics, and randomized roguelite progression that leans into gambling mechanics and includes modest management construction mechanics."
Award selections, across its formal and informal iterations, has become predictable. Multiple seasons of finalists and winners has birthed a formula for what type of refined 30-plus-hour game can earn a Game of the Year nominee. Exist experiences that never reach top honors or including "major" creative honors like Creative Vision or Story, thanks often to creative approaches and unusual systems. Many releases launched in any given year are destined to be ghettoized into specific classifications.
Specific Examples
Imagine: Could Sonic Racing: Crossworlds, a game with review aggregate just a few points below Death Stranding 2 and Ghosts of Yōtei, achieve main selection of The Game Awards' GOTY selection? Or maybe consideration for superior audio (since the music absolutely rips and warrants honor)? Probably not. Best Racing Game? Certainly.
How good should Street Fighter 6 have to be to receive GOTY recognition? Might selectors evaluate character portrayals in Baby Steps, The Alters, or The Drifter and recognize the greatest performances of the year absent a studio-franchise sheen? Does Despelote's brief play time have "adequate" story to merit a (deserved) Best Narrative award? (Furthermore, should The Game Awards need Top Documentary category?)
Repetition in preferences throughout recent cycles — on the media level, on the fan level — reveals a method progressively biased toward a certain time-consuming style of game, or independent games that landed with sufficient attention to qualify. Problematic for an industry where exploration is crucial.